Open Source Holo-Emitter for SL
I just dusted off an old holodeck system I wrote a long time ago and added some new features. It's similar to the holodecks you see in Star Trek - you click it, a menu comes up, you select a scene and poof! The scene appears in all its 3D glory.
I call the new one a "Holo-Emitter System". I prefer that name because "holodeck" imples a room, whereas this system can fill an entire sim (unlike some other holodecks in SL, which are limited to a small region near the control center). It's also different from a "holo-vendor" in that each scene can be made up of multiple unlinked objects. Lastly, if you move the holo-emitter 4 meters north (or whatever) and rez a scene, then the scene will also be moved 4 meters north: the scene's position is relative to the holo-emitter.
You can pick up a copy of my new Holo-Emitter System at the Science Center on Infotainment Island. It's free and open source (GPL 2.0). I also wrote a User's Guide:
Holo-Emitter System User's Guide: Click Here
Update: A teen from the SL Teen Grid asked me for a copy of the source code, since teens can't (or more accurately, shouldn't) come into the Main Grid to get it there. Here it is:
Holo-Emitter System Source Code: Click Here

Reader Comments (6)
Thanks for this, Troy. I look forward to trying it out. Have you thought of contributing it to the Open SLedware initiative?
nice work Troy! Thanks for gifting this to the community. Nick/Corwin
...you know you've reached post-postmodernism when you can open up a virtual world inside of a virtual world.
Thanks Troy! I would also like to put this on DuoGrid as a "Shared Asset". Shared Assets are free assets that are distributed on the alternate grid as well, if authorized by the creator :-) .
To Graham Mills: Yes, it's now available as Open SLedware at shop.onrez.com - just search for "holo-emitter" there.
To Smiley Barry: Yes you can put it on DuoGrid as a Shared Asset.
Troy, this is fantastic! I'll definitely be using this in my next batch of projects. Thanks so much!
Hilary